Gothic Line '44

Location
Järvenpää-airsoft's historic airsoft game, set During WW2 in the battles against the Axis Gothic Line in northern Italy.
General information about the event
-The game is a historic scenario game, which means that the event can only be participated in with period equipment and weapons. Please refer to the equipment limits below, and don't be worried to contact us if you have any questions. The equipment limits exist to create an atmosphere, which the mission design also does. Addittionally, special roles such as medics and engineers will have unique game mechanics.
-The even is held in the Veikkola forest area. Parking takes place in the yard of a nearby farm, where you can also find registration. From there players move to faction starting points. The game is a continuous experience, eating is done independently.
-The event is K15, exceptions are agreed separately.
-Game fee 15e in advance, 20e on the spot
-Two main factions: Allies (US/UK) and partisans (Monarchists/Communists) will be facing the Axis powers (Germany and Italian socialist republic). In addition, the partisan groups also have internal conflict (this will be expanded upon on game day, however it is recommended players choose the side they wish to represent in advance).
Background
The Axis powers, led by Germany, had built a large defensive line of fortifications in the mountains of northern Italy, with the aim of stopping the Allied advance on the Italian mainland. The Allies had successfully landed in Italy during the summer of 1943, which had led to the fall of Fascist Italy and a formal armistice. However, in the north, the Italian Social Republic was established with German assistance, which participated alongside the Germans in the fight against the Western Allies.
The Gothic Line itself was however incomplete due to intense partisan activity. Several partisan movements operated in the area due to atrocities commited by the German occupiers. Despite the delayed fortification, the Gothic Line proved to be a tough piece for the Allies, and the area saw much back-and-forth fighting from August 1944 until the final breakthrough in April 1945.
The game itself is set in the fall of 1944, at the crossroads of the British and American sectors. In addition, two partisan groups operate in the are, in not particularly friendly terms.
Rules
The game follows the normal game rules of Järvenpää airsoft with the following exceptions:
-Ammunition limits: Riflemen can carry 150 loaded bullets, submachine guns 250, machine guns have no limit. Other types of weapons use rifle limits.
-Medical rules: A player who has taken a hit lies down on the ground, it is advisable to roleplay when wounded. Anyone can heal a wounded player with a bandage once. If a player is already tied the next hit eliminates them. The wounded can also be treated by a separately assigned medic, if they have a so-called medicinal water. The medic can also remove the first bandage from an already bound player, allowing him to be wounded again.
-The game has a separate pioneer role. Pioneer should have at least period wire-cutters with them. Pioneers are assigned special tasks during the game.
-The game uses simulated artillery. Artillery is simulated with pyrotechnics, the players in the immediate vicinity of which are eliminated or wounded as shown by the game masters. The use of cover and helmets reduces the effects of artillery.
-Depending on the weather conditions, the use of your own pyrotechnic grenades is allowed. Grenades are thrown from below and their use is warned with a "GRENADE!" shout before throwing and should be commercially available models (eg. EG67 and similar).
-Respawning takes place from faction bases or from a spawn point designated by the game masters and happens every fifteen minutes (XX.00, XX.15, XX.30, etc.) unless otherwise instructed.
Schedule
-Registration 9.00-10.30
-Faction-specific pregame briefings 11.00-11.30
-The game starts at 12:00
- The game ends at 18:00 at the latest
Factions and equipment limits
In the game, the Allies (the forces of the United States and Great Britain) and the Axis Powers (Nazi Germany and Italian socialist republic) face each other.
In addition, two partisan groups operate in the area, supporting the allied effort, performing their own tasks.
The minimum equipment for all parties is a suit, belt and headdress suitable for the party.
United States
-M37, HBT suits, M41 jacket
-Pistol belt or cartridge belt depending on the weapon, with additional pouches
-M1 steel helmet, HBT cap
Great Britain
-37, 40 Battledress, Khaki Drill battledress
-37 pattern rig with parts
-MK2 helmet, beret or other suitable headgear
Germany
-M40, M42 etc. uniforms, German summer uniforms, camo suits, FJ suits
-German belt with buckle and appropriate pockets
-German steel helmets, field caps
Italy
- Italian wool or tropical suits or contemporary country suits
-Italian belt with pockets
-M33 helmet, bustina, beret or field cap
Partisans
-Era civilian clothes
-Leather belt with matching pouches
Footwear for each factions should try and be period and faction correct, however more modern shoes are also accepted with the wish to try and cover them with gaiters.
All WW2 weapons are accepted for all sides. VSR-10 type rifles and similar with wooden stocks and shotguns for partisans are accepted as replacement weapons.
Some loan equipment might be available. You may ask for any in the events Discord channel.
You must sign up or log in to purchase ticket for this event
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